Abstracts

Russia on Edge: Reclaiming the Periphery in Contemporary Russian Culture

Interdisciplinary Workshop, 11-12 December 2009 (CRASSH, University of Cambridge)

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Vlad Strukov

University of Leeds

Play, Modality and Claims of Nationhood: Russian Online Gaming

 

This paper will explore the balance between the notions of play and claims for nationhood in a range of Russian online games, for example Troetsarstvie. First I will establish the notion of online play as a particular mode of activity or experience. This will be covered briefly as it is an issue that has already been quite extensively debated. Secondly, I will discuss a number of modality markers in relation to online gaming and as opposed to videogames available in stores or for download. Finally I will focus on how the sense of belonging is constructed in Russian online games and how a notion of nationhood is disseminated through the visual language of these games. Parallels will be drawn between online games and other online scenarios aimed at strengthening the sense of national belonging, e.g. The Name of Russia project, as well as Russian recent film productions, including the so-called Slavic epos genre, e.g. Nikolai Lebedev's Wolfhound 2006. My main claim is that in contemporary Russia notions of national belonging are articulated in liminal spaces including the Internet that functions as a space on the edge of mainstream cultural discourse. Finally, online gaming provides opportunities for the expression of marginal identities and attitudes that occupy the periphery of cultural production in the geographical and political senses.